Starting Out
Pick your party
First, decide your team composition. For the current version of MWRO the recommended party is 2 Mages, 1 Borg, 1 Centaur and 1 Human. You can run all 5 clients on one account — put your login into the launcher and press Login to open the five clients much faster.
Mage ×2Any genderFull INTMana & spell damage. Your main trash clear.
CentaurMaleFull STAHealth. Heals and revives the party.
BorgFemaleFull STRAttack damage. Extra melee resist + Protect.
HumanFemaleFull AGISpeed. Chaos / Hypno the enemy first.Three tips that save hours
- Hold right click to walk instead of left click — you move faster.
- Almost any window closes with a right click. Much quicker than hunting for the X.
- Press F11 in battle to turn off skill animations. Fights go much faster — do it on every client.
Open your Newbie Fortune Bag
Right after creating your characters, open each inventory (Alt+I), select the Newbie Fortune Bag and press Use. The items you care about:
- 1 mil gold card
- Sword Spider pet egg — hatch it at the Pet Breeder in Sky Passage or the Pet Keeper in Woodlingor Woodlingor 62, 219
- Skill Tome
- Teleport Scroll (the feather) — vital, it always brings you back to Woodlingor if you get stuck. This guide calls it your Feather Scroll.
Equip your pets, then leave Sky Passage by heading left.
Accept the Treasure Quest
As soon as you leave Sky Passage, talk to the big red NPC named Treasure. He's right beside you if you walked in from Sky Passage, otherwise he's at the top right: Woodlingor 198, 88
You'll grind this quest for your first few levels.
All 5 characters must accept
Treasure Quest rewards only go to characters that accepted it, and you must re-accept on all five every time you turn it in. Not every quest works like this — each quest below is marked All 5 accept or Leader only.
Shopping list before you grind
Windseeker
Woodlingor Grocer 121, 150
Unlimited-use teleport to many maps. You'll use it constantly. You start with 1,120,000 gold after the gold card, so this barely dents your wallet.
Also grab some Devil's Tears (blue vial) to avoid random fights. To remove the effect early, relog your party leader.
Teleport scrolls
Desert City Grocer 121, 240
Take the Woodlingor Teleporter Woodlingor 79, 118 to Desert City. The Grocer is just down-left of the teleporter. Buy one each of the four coloured rune scrolls and the Winged Scroll.
Only the Winged Scroll has limited uses (50). The rest are unlimited.
Potions — hundreds of them
Woodlingor Stuff Shop 69, 224
Feather Scroll back to Woodlingor. This Shop Keeper sells the best potions in the game at a bargain price. Buy hundreds for every character — type into the Quantity box instead of clicking.
Level your first skill: the Skill Tree
MWRO does not use the old skill list any more. Your skill window is now a Skill Tree: four columns, one per skill your class and gender owns, and four rows — Rank I at the bottom, Rank IV at the top. Everything happens in this one window.
Your four Rank I skills are already unlocked when the character is created — there is nothing to buy or learn. Click a node to select it, then:
The + button levels a skill
Each level costs 30 Talent Points plus gold equal to the next level × 5,000 (level 2 costs 10,000 gold, level 3 costs 15,000, and so on). Skills cap at level 13.
Hold the + button to keep levelling instead of clicking once per level.
The footer always shows the selected node's level and its next cost on the left, and your Talent Points and gold on the right, so you can see whether you can afford the click before you make it.
Use the Skill Tome from your newbie bag for extra Talent Points, then push your main skill to level 4 or 5. Higher levels also matter later: a rank cannot be unlocked until the rank below it is level 2, so levelling is what opens the tree upward.
| Character | Main skill |
|---|---|
| Female Mage | Ice |
| Male Mage | Fire |
| Centaur | Heal |
| Borg | Absorb |
| Human | Chaos |
The Battle Pass trick: free armour and 50 million gold
One last stop. Feather Scroll to Woodlingor, take the Teleporter to Demon Square and buy 60 Medium Health Potions from the Grocer Demon Square 80, 187 — 96,000 gold. Here's why:
Open the Battle Pass at the top right of the client, below the map name and coordinates. Holding 60 of these potions completes two missions at once:
The Heavenly Armour (also called Armour of Dreams or AoD) is the best equipment you'll have for a long time. Claim both rewards on your leader, then disband the party (party members can't give items) and use Alt+G to pass the 60 potions to each character in turn, claiming the rewards every time.
Your leader's inventory should end up looking like this. Now use your Windseeker and teleport to Revive Arena.
Grind the Treasure Quest to level 20
Run around Revive Arena fighting random encounters. Set your pets to Dodge — they're mostly there to tank hits. Mages are your main trash clear, though a full-STR Borg can pick enemies off one at a time too. Enemies drop the quest item, Sweet Wine.
- Collect 5 Sweet Wine per character. Drops are random per character, so check every inventory before you leave.
- Feather Scroll back to Treasure.
- Before turning in, use your Winged Scroll and record your position so you can jump straight back each time.
- Turn in and re-accept on every character. Repeat until level 20.
Mobs also drop random gem fragments. Keep all of them — they're used to craft equipment later.
Early Game
Rank II skills: the Skill Sigil hunt All 5 accept
The quest is called Skill II Initiation, and it no longer hands you the skills. It opens a hunt: beat one boss, then farm monsters until the sigils drop, and spend them yourself in the Skill Tree.
Skill Trainer, level 20
Talk to the Skill Trainer in the Skill Center Woodlingor 64, 51 (top left, by the Teleporter) on all 5 characters and choose I am ready. Below level 20 he only tells you to come back.
Beat the Official Dragon
Remake your party, Feather Scroll to Woodlingor and walk south-west to the Official Dragon ("Official" on the map) Woodlingor 57, 163. Easy group fight. Every party member holding the quest advances, so one win covers all five.
Farm Skill Sigil II
Now just fight monsters anywhere. While the quest sits at this stage, every defeated monster has a 1% chance to drop a Skill Sigil II. You'll see [Skill Hunt] You found Skill Sigil II! in chat.
Unlock the four nodes
Open the Skill Tree, click a locked Rank II node and press U. One sigil per node, four nodes in total. When the last one opens, the quest completes itself — no trip back to the trainer.
Rank I must be level 2 first
A Rank II node refuses to unlock until the Rank I skill below it is level 2 or higher — the tree tells you "Raise the previous rank to level 2 first." Spend 30 Talent Points on each of your four Rank I skills before you start burning sigils.
How the drop really behaves
- It rolls per defeated monster, not per fight — big packs in Revive Arena or Southern Rivage are far better than single targets.
- The hunt stops dropping once you hold as many sigils as you still have locked nodes, so nothing is wasted. Spend them and the drops resume.
- Each character hunts their own sigils. Party members that skipped the quest get nothing, which is why all 5 accept.
Rank II skills hit multiple enemies, so they're essential. Level your main one right away — the higher the level, the more targets. Aim for at least level 6. It eats most of your Talent Points, but those become trivial to earn within a few dozen levels.
Levels 20–40: outspeed everything with Agility Essences
Levels 20–40 are a slog with no new quest, but one zone gives fantastic experience. Enemies were recently buffed, though, so until you can wear your AoD at 40 it's risky: monsters outspeed you and kill your party before your Human can Chaos or Hypno them. The fix is to be faster. Enter the Essence system.
Buy gear in Woodlingor
At the Armourer & Weaponry Woodlingor 214, 218 buy gear for every character (female mage, borg, etc.). Skip body armour — that slot is for your Heavenly Armour.
Buy 10 pairs of +5 boots
Teleport to Demon Square. The Armour Seller Demon Square 106, 99 sells any +5 boots for 10k each. Buy 10 pairs on one character. Putting them first in your inventory makes the next step easier.
Boots → Essences
Red rune scroll to Desert City and enter the Smithy Desert City 23, 167. With Alt+G, give the boots one at a time to the Enchanter. Each becomes an Essence of Agility (+730 AGI).
Enchant your gear
Give the Blacksmith one gear piece, then an Essence — in that order. The gear gains +730 Agility.
With only two enchanted pieces, a level 20 test Female Centaur had 6,864 speed. Enchant every piece you bought — Helmet, Boots, Weapon, Necklace and Bangle (buy the last two at the Stuff Shop Desert City 188, 74). Most importantly, your Mages and Human will now outspeed the monsters.
Consider leaving your Centaur without speed gear. Moving after the monsters lets it heal or revive anyone who was hit that turn.
Southern Rivage: the best early grind
Windseeker to Southern Rivage (or red rune to Blython and leave through the top-left exit). The monsters here give absurd experience for your level: 600k–800k per fight on average, with a record of 2.14 million during double EXP. That's a huge step up from the 80k per Treasure turn-in. Grind here and only here.
At level 40 equip your Heavenly Armours (+75 dodge). With that and your boots' dodge — buy higher + boots in Desert City or Demon Square once you're 40 — you're near the dodge cap and almost untouchable by most enemies.
Once you've reborn at least once, grind Ashes Pit 3 instead of Southern Rivage for more experience.
Mid Pre-Reborn
Rank III & IV skills: Drowcrusher, then the long hunt All 5 accept
At level 50 the Skill Trainer offers Challenge Drowcrusher. Like the Rank II quest, winning the fight does not give you skills — it switches on the Rank III and IV sigil drops. Your Borg matters most in the fight, so make sure its Absorb is high level.
- Accept the quest from the Skill Trainer Woodlingor 64, 51 on every character — the option only appears at level 50 and once you already own Rank II.
- Buy each character a piece of their own class armour or boots +5 at the Demon Square Armourer (male mage, female mage, female borg, male cent, female human).
- Challenge Drowcrusher by the bank Demon Square 77, 329. He brings 3 elite ghost warriors and 6 centaur raiders with him.
Only the party leader's quest advances
A Drowcrusher win moves the leader to the hunting stage — everyone else stays stuck at "go challenge Drowcrusher" and will never see a sigil drop. Run the fight once per character, with that character leading the party. A Drow Scroll also drops to one random participant each win.
Strategy
- Human: Chaos II a new target each round so it spreads fast. Drow and his cronies will tear into each other.
- Borg: spam Absorb to whittle everyone down.
- Mages: finish off near-dead enemies (Absorb is %-based, so it barely hurts low-HP targets).
- Centaur: heal anyone unlucky enough to get hit. If the Cent goes down, revive it with a potion immediately.
After the win: hunt Sigil III, then Sigil IV
The hunt works exactly like Rank II — 1% per defeated monster — but it runs in two waves, and the game decides which sigil you get:
So the order is forced: you cannot rush straight to Chaos IV. Unlock all four Rank III nodes, push each to level 2, and the Rank IV sigils start appearing. Grinding Southern Rivage while this runs means the hunt costs you no extra time — you were killing those monsters anyway.
Win and you have your best skills. You just don't have the Talent Points to level them yet…
Hendel Quest: the best talent points in the game Leader only
At level 60, find Hendel Southern Rivage 95, 220, almost directly below the Windseeker arrival point. Use Devil's Tears to skip random encounters while you run back and forth.
- Talk to Soldier Laura (top left), then Firetroy next to her, then Sarrior up the stairs to the right of Firetroy.
- Fight Skeletar Southern Rivage 129, 71. Tough for your level, but Chaos II trivialises it.
- Fight Coldbeast Southern Rivage 88, 275 at the bottom of the map. Chaos, Absorb spam, Mages blast.
Repeat it as much as you like to level your level 4 skills — higher levels hit more targets. Chaos IV quickly outpaces Chaos II, so it's your #1 upgrade.
Blython Defence (level 60–82) Leader only
Once you have more talent points than you know what to do with, get back to levelling. You can stay in Southern Rivage for a long time, but by the mid 60s–70s this quest is a nice change.
- Red rune to Blython. Talk to Defender right by the arrival point Blython 20, 75.
- Enter any shop (e.g. the Weaponry Shop Blython 79, 77) and talk to the shopkeeper repeatedly, cancelling until you get the fight dialogue below.
- Chaos IV the reborn characters, then let your Mages and Borg go to town.
- After 10 rounds, grab the quest from Defender again.
Rewards grow each round up to round 10. Round 1 lists 350,000 EXP, but you actually receive 3× the EXP and 5× the gold (75,000 instead of 15,000 per fight). Round 10 gives 900k × 3 = 2.7 million EXP.
Round 10 sometimes drops a Double Gold Survival scroll. Save them — you may even want to come back later just to farm these.
Blython Defence stops giving EXP at level 82. From there, it's the Seal Quest.
Level 82 – First Reborn
Seal Quest (Scroll Demon) · 82–92 Leader only
Buy another Winged Scroll from the Desert City Grocer — you'll be spamming them. Then visit our friend Treasure Woodlingor 194, 88 (record this spot on a Winged Scroll if you haven't) and take the Scroll Demon quest. Talk to him again and choose Receive Scroll to learn your target.
Travel to the zone and use the purple Sealed Scroll to start the fight. Unlike vanilla MW2 the coordinate radius is very generous — a target of 26, 35 could be triggered from 80, 77. So record Winged Scroll spots in the centre of each map and you can usually fight the moment you arrive. Kill the mobs, Winged Scroll back to Treasure, repeat.
Like Blython Defence, EXP is paid three times: round 1 gives 450,000 × 3 = 1,350,000, and it rises every round.
| Seal target | How to get there |
|---|---|
| Burial 1 | Green rune (dungeon maps) to Burial 3, then walk back 2 levels with Devil's Tears |
| Fog Jungle | Blue rune (wasteland maps) teleport scroll |
| Ashes Pit 1 | Green rune to Ashes Pit 3, then back 2 levels |
| Revive Arena | Windseeker |
At level 92 the Seal Quest stops giving EXP. For the final sprint to reborn:
Papa Drow (Drow Lord) · 92–104
At the time of writing this is the best option, since Howling Beast is bugged. It's a straightforward grind that also drops useful items.
- Buy a +5 weapon for each character at the Blython Weaponry Blython 64, 71.
- Talk to Drow Lord next to Drowcrusher by the bank Demon Square 64, 345.
The enemies here are very strong. Get Absorb IV, your mage IV spells, Heal IV and Chaos IV to high or max level, and enchant every piece of gear with Agility Essences so you outspeed them.
Each win grants 1,350,000 EXP (450k × 3) and a chance at one of these. All three are great later, so stockpile them:
Howling Beast Quest Leader only Bugged at time of writing
From the Beast Hunt NPC Woodlingor 77, 295 (bottom left; listed as level 30 for some reason). Three tough fights in a row — no special strategy, just Chaos IV and blast.
Reward: 10.5 million EXP, plus a very rare chance at the Crimson Wraith pet.
1st Reborn
At level 104 you're ready to reborn. Before resetting to level 1, run through this checklist:
- Talent points. Farm Hendel until you have around 60k.
- Better gear. See 6.2. You may prefer to wait for your final (3rd reborn) roster, because drops match your class and gender, which change as you reborn.
- Better pets. Tired of Sword Spiders doing nothing? See 6.4.
- More gold. Talents probably drained you. See 6.1.
The reborn quest All 5 accept
Go to the Elder Zone Woodlingor 117, 113 (right of the Teleporter) and talk to the Elder of Night. You need 5 Soulstones. Unlike vanilla MW2 it's simple: go to a zone, win one battle, get the stone, then take the next part from the Elder — progressing it on every character.
With all 5 Soulstones on all 5 characters, Windseeker to Snow Ridge and talk to the Elder of Faith Snow Ridge 116, 41. Plan your paths first (see 6.7 or the Guides section on Discord). After the dialogue and a relog you're level 1-1. Congratulations! Level up the same way again for 2nd and 3rd reborn.
There's no quest for 2nd and 3rd reborn. Return to the Elder of Faith at 1-124 and 2-140 respectively.
Getting More Gold
Gold pays for talents and gear rolls. There are two main ways to make it.
Survival Quest
The best gold source in the game, but an end-game quest beyond this guide. On the MWRO Discord, look in Guides for "Best Way to Claim Vival Rewards" when you're ready.
Battle Pass gold card rotation
Recommended for new players. Simple but extremely tedious. Each rotation earns 50 million gold, 5k talent points and optionally another Heavenly Armour.
You need: a character on your main account with free inventory space and 60 Medium Health Potions (see Section 1), plus a second MWRO account.
- Park your main next to the east exit of Sky Passage Sky Passage 85, 110.
- Create a new character (the "alt") on your second account. Race, class, gender and name don't matter.
- On the alt, immediately hold right click and head south-west out of the starting zone.
- On your main, press Alt+G, click the alt as it arrives, and right click the potions to give all 60 at once. Confirm.
- On the alt, open the Battle Pass and claim the 5 gold cards (row 2, mission 1) and optionally the Heavenly Armour (row 1, mission 3). Close it with the X (right click doesn't work here).
- Alt+I, use the newbie bag, right click to close.
- Alt+G, click your main and right click to give back the 5 gold cards, 60 potions, and the AoD or talent book.
- Reopen the inventory and use the Feather Scroll.
- Right click to close, then hold right click and walk into the Elder Zone (route below avoids desyncs).
- Talk to the Elder Register → Delete my Character.
- The client closes instantly. Click Login to log back into the alt account.
- Repeat as many times as you like.
Character deletion is irreversible
There is no confirmation screen. Keep the alt's window apart from your main clients so you never delete a main by accident.
Get good at it and you can make a billion gold in under half an hour. Fair warning: carpal tunnel and burnout are real.
Acquiring Better Gear
Fire Defender farm All 5 accept
Take the Fire Defender Quest Blython 29, 62 (next to Defender) on all 5 characters, then green rune to Ashes Pit 3.
You're meant to kill four NPCs (Ogre, Fire Giant, Blue Lich, Sword Demon) and turn in — don't bother. Stand next to Sword Demon and fight him over and over. Each win gives 250,000 EXP and a random +7 to +10 item for your class and gender, with 3 random stats.
Stats roll from +1 to +15. What to look for:
Armour
Stun, Chaos, Melee and/or Hypno resistance.
Weapons
Berserk / Berserk Damage, Crit / Crit Damage and Combo Rate — ideally just one Combo Hit roll of 7+.
Rolling Gear
Roll extra stats before applying an Essence. Once an Essence is on the item, it can no longer be rolled.
Take your gear to Armor Catastrophe at the Desert City Smithy Desert City 21, 167 and give it to him with Alt+G. For 10 million gold he rolls 5 extra stats, for up to 8 random stats per item.
- The 5 new stats are always different from each other, but can repeat stats already on the gear.
- Rolls are +1 to +15, or +15 to +30 with a Randomizer Core (Item Mall → Potion tab, 120 Ingots).
Acquiring Better Pets
Pets are currently mostly Crit builds or HP walls. These are quick to get and have the best stat growth among free-to-play pets.
Green Chinchilla GCC
RecommendedDo this once you have your III and IV skills. Talk to Existent Southern Rivage 122, 145 to start the Survival Quest. You want the Battle Pass mission on the last slot of row 1: "win 15 rounds of Survival". It really means 15 total rounds, so just clear round 1, cash out, and repeat (or go to round 4 and quit — your choice). The reward is 2 GCC eggs per character.
Hatch them, feed them any Mystical Fruits from Papa Drow, then max their varied Growth Rate with Stone of Moon (1 million each) from the Pet Stone Shopkeeper at the Pet Market Woodlingor 59, 234.
Ignore the tooltip: set the pet to Battle, open your inventory, select the Stone of Moon and press Use.
Demon Dragon DD
Can have higher STA growth than the GCC, so it has more HP unless your GCC is rolled to perfect STA. Eggs drop often from the Sleep Dragon just north-east of the Desert City teleporter (level 40+). Chaos or Hypno their team, Drain with your Borg, blast with Mages.
GCC is still the recommendation: if pets are ever buffed again, it's far more versatile and can also be a solid Berserk pet.
Saint Pets
Daily · 3 PM EDTFrom the Spring Event in Blython Blython 36, 73, next to Fire Defender. Only the 3rd challenge, the Boss Challenge, has a (very) small chance to drop one. The Glitter Tiger is the real winner. The fourth Saint Pet, Stone Tortoise, is a pure STA pet (not shown).
Upgrading Your Pets
Pet Crystals: the five permanent sockets New system
Every pet has five permanent crystal sockets, shown as a row of gems along the bottom of the pet window. They are separate from Magical Crystals and Magical Stones — a pet can have both. Each socket boosts one thing, and the boost is a rolled number, not a fixed bonus:
| Crystal | Socket | What it gives | Shard you farm |
|---|---|---|---|
| Zephyr | Speed | +X% Speed | Zephyr Crystal Shard |
| Vitality | HP | +X% maximum HP | Vitality Crystal Shard |
| Wisdom | MP | +X% maximum MP | Wisdom Crystal Shard |
| Fury | Attack | +X% Attack | Fury Crystal Shard |
| Aegis | Resistance | +X to Melee, Death, Dark, Flash, Ice and Fire resistance | Aegis Crystal Shard |
Step 1 — farm shards
Shards drop straight from fights, with no quest to accept:
The type is random, so expect a spread of all five. You'll see [Crystal Hunt] Found 1 Fury Crystal Shard in chat. Life Tree Bandit stages also hand out shards and the Forge Booster.
Step 2 — forge at the Master Gem Forger
Take them to the Master Gem Forger in Demon Square. Set the pet you want upgraded as your active pet first — the forge only ever works on the active pet, and refuses with "Select an active pet before forging" otherwise.
His window lists all five crystals with your shard count, the cost, and the range you can roll. Press Forge on an empty socket, or Upgrade on one you already own. Each press raises that crystal one stage, up to Stage V:
| Stage | Shards | Gold | Value rolled |
|---|---|---|---|
| I | 5 | 150,000 | +1 to +7 |
| II | 10 | 300,000 | +8 to +14 |
| III | 15 | 450,000 | +15 to +21 |
| IV | 20 | 600,000 | +22 to +28 |
| V | 25 | 750,000 | +29 to +35 |
Shards must match the crystal — Fury Shards only feed the Fury Crystal. Taking one socket all the way to Stage V costs 75 shards of that type and 2.25 million gold. All five maxed is 375 shards and 11.25 million gold, so pick the sockets that matter first: Vitality for a wall pet, Fury for a damage pet, Aegis if you keep losing pets to magic.
A bad roll is never a loss
The new value only replaces the old one if it is higher, and the stage is kept either way — so rolling +15 at Stage III when you already had +18 leaves you at +18. Keep a Pet Crystal Forge Booster unlocked in your bag and the forge consumes one to roll three times and keep the best. Save them for Stage IV and V, where the spread is widest.
Removing a crystal destroys its progress
Double-clicking a socket in the pet window and confirming returns the plain crystal to your bag, but the stage and the rolled value are gone — a Stage V socket comes back as a blank crystal. Only unsocket if you are sure, and never as a way to "reroll" a value.
Magical Crystals & Magical Stones
A pet can take up to 9 MCs / MSs, each adding bonus resistances. Don't apply Magical Crystals to pets directly. Instead, roll an MC, save the result into a Magical Stone, and use the Stone on the pet. Every stat stored in an MS gets +3 (so +10 Crit Rate / +13 Crit Damage becomes +13 / +16).
Select an MC in your inventory and press Use to roll. With an MS in your inventory you get three choices: accept on the pet, save to the Stone, or cancel. A single roll never shows the same stat twice.
Magical Stone cheese
Each MC has a level or reborn requirement (MC4 needs a 1st reborn pet), but Magical Stones don't. You can put 9 Stones on a level 30 pet. Stuck on a hard boss? Spam MC1s into Stones for a semi-decent Crit pet. It's tedious and the MC1s add up, but it works.
| Item | Where to get it |
|---|---|
| Magical Crystal 1–4 | Magical Crystal merchant, Pet Market Woodlingor 59, 234 |
| Magical Crystal 5–7 | Spirits in the two Pet Lairs (dungeon teleport scroll), or Woodlingor Invasion drops |
| Magical Crystal 8–9 | Special events or the Item Mall only |
| Magical Stone | God's Chests (see 6.6) |
Dragon Bones & Dragon Eyes
Each pet can take 1 Eye and 4 Bones. They raise the pet's Growth Rate (the "Exp" value in Pet Status): Eyes +100, Bones +30. Growth Rate decides how much each stat point adds — a higher-GR pet gets more HP per STA point.
Sources: Battle Pass rewards, Papa Drow and God's Chests.
God's Chests & Master Keys
God's Chests hold otherwise exclusive items. You need a Master Key to open one.
Chests: Hide and Seek
NPCs named ??? are scattered across maps. Beat one (trivial if you can farm Southern Rivage) and every party member gets a God's Chest, plus 378k EXP. They respawn every so often.
Use a Devil's Tear and hop maps: Blython and Cursed Abyss spawn 3 each, and one sits right by the Badlands arrival point. You can farm dozens in a few minutes.
Keys: Woodlingor Invasion
Daily from 4 PM to 8 PM EDT (GMT-4). Invaders appear around the town centre; nuke them with your Mages for ~80k EXP and a chance at:
Master Key · Double-Talent Scroll (useless) · Stone of Dreams · Stone of Curses · Magical Crystal 5–7
Rebirth Paths
Each reborn grants resistances based on the class and gender you reborn from, so plan every character's path to spread them out. The general rule: don't reborn into the same class/gender twice if you can help it. Your starting FHum shouldn't still be an FHum at 3rd reborn.
Reborn resistance bonuses
Centaur
Female: 10 Stun
Male: 10 Chaos
Human
Both: 40 Stun / Chaos / Hypno
Male: 40 Frailty
Female: 40 Poison
Mage
Both: 40 Evil / Flash / Death
Male: 40 Fire
Female: 40 Ice
Borg
Both: 40 / 50 Berserk, Crit & Pierce Rate / Damage
Male: 30 Drain, 20 Melee
Female: 20 Drain, 30 Melee
These numbers come from the author's own observations and may not be exact.
Path 1 · Permanent two-mage line-up
Best for most players. You always have 2 Mages, so levelling stays fast.
Path 2 · Every race once
Spreads resists the widest. Some parties level slower, but each always has at least 1 Mage.
Good luck! ^_^
Thanks for making it this far. Most remaining questions are answered in the Frequently Asked Questions guide in the Guides section of the Discord. For changes, updates or questions about this guide, message @Raenarill on Discord.
Join the MWRO Discord