Player Wiki

Everything you need to know about Myth War 2 Online β€” races, leveling, skills, maps, pets, equipment, quests, combat, and more.

Getting Started

Welcome to the world of Myth War 2 Online β€” a classic turn-based MMORPG with deep character progression, pet collection, and epic guild battles.

Create Your Character

Choose from 4 races and 8 classes. Each combination has unique strengths β€” warriors tank, priestesses heal, sorcerers blast, and berserkers smash. Your race determines your starting town and available skills.

Learn to Fight

Combat is turn-based with a charge bar system. Complete the Newbie Questline to learn basics. Capture pets in battle to fight alongside you. Form teams with other players for dungeon runs.

Grow Stronger

Level up to 104 (or 124 after Reborn). Allocate stat points, upgrade equipment from +1 to +13, learn skills up to Tier IV, collect powerful pets, and join a guild to conquer endgame content.

Level 12 Skill Support

Skill level 12 is supported for eligible reborn characters. The final level is not only a display increase: server tables define improved skill amount, duration, and target/rank behavior for the level 12 breakpoint.

Races & Classes

4 races, 8 unique classes. Each race has a male and female variant with distinct roles and playstyles.

Human

Woodlingor

Humans are versatile and resilient, excelling in physical combat and divine healing. They thrive in balanced party compositions.

Warrior
Melee DPS / Tank

Heavy armor, two-handed weapons, high HP. Excels at taking and dealing physical damage. Best for frontline combat.

Priestess
Healer / Support

Divine magic healer with protective barriers and resurrection. Essential for group survival in dungeons and boss fights.

Centaur

Desert City

Centaurs combine raw power with unmatched speed. Their mounted combat style makes them devastating in both melee and ranged encounters.

Guardian
Tank / AoE Melee

Massive HP pool with thundering charge attacks that damage multiple enemies. The premier tank class for group content.

Archer
Ranged DPS

Lightning-fast ranged attacks with elemental arrows. High critical rate and the ability to kite enemies makes her deadly in PvP.

Mage

Sky Passage

Mages wield devastating arcane power. Their spells can devastate entire groups of enemies, but they are fragile and rely on MP management.

Sorcerer
AoE Magic DPS

Master of fire, ice, and lightning. Unrivaled area-of-effect damage output. Best for clearing dungeons and large-scale fights.

Enchantress
Debuffer / Magic DPS

Illusions, curses, and life-drain magic. Can turn enemies against each other and weaken bosses significantly.

Borg

Flamingor

Stone-skinned and volcanic-born, Borgs are the most physically durable race. They combine raw melee power with spiritual shamanic magic.

Berserker
Melee DPS / Bruiser

Primal rage fuels devastating cleave attacks. Natural physical resistance from stone skin. Highest raw melee damage in the game.

Shaman
Buffer / Hybrid

Ancestral totems buff the entire party while curses weaken foes. Bridges physical and spiritual combat with unique versatility.

Leveling Guide

Understand how experience and leveling works to maximize your progression speed.

Normal EXP Formula

Below level 49: EXP needed = 3.4 Γ— (level + 2)⁴
Level 49 and above: EXP needed = 4 Γ— level⁴
Maximum level: 104

Reborn EXP Formula

Reborn 1: EXP needed = 4.8 Γ— level⁴, max level 124
Reborn 2: EXP needed = 5.6 Γ— level⁴, max level 140
Reborn 3: EXP needed = 6.4 Γ— level⁴, max level 140

Stat Points

Each level grants stat points to allocate across HP, MP, Attack, and Speed. After reborn, you receive 80 bonus unused stat points on top of your normal allocation. Plan your build carefully β€” respec is limited.

Growth Rates

Each stat has a growth rate that determines bonus stats per level-up. Growth rates are fixed at character creation based on your race and class. Higher growth = more powerful at high levels.

Talent Points

Earned through the Talent Point quest chain starting at level 30. Talent points provide permanent bonus stats beyond normal allocation. A critical source of endgame power.

EXP Table

Experience required to reach each level (cumulative total EXP shown).

Level Normal EXP to Next Reborn 1 EXP to Next Reborn 2 EXP to Next Reborn 3 EXP to Next
1 870 77 90 102
2 2,125 389 454 518
3 4,406 1,229 1,434 1,638
4 8,163 3,000 3,500 4,000
5 13,926 6,221 7,258 8,294
6 22,307 11,525 13,446 15,366
7 34,000 19,661 22,938 26,214
8 49,779 31,493 36,742 41,990
9 70,502 48,000 56,000 64,000
10 97,107 70,277 81,990 93,702
11 130,614 99,533 116,122 132,710
12 172,125 137,093 159,942 182,790
13 222,822 184,397 215,130 245,862
14 283,971 243,000 283,500 324,000
15 356,918 314,573 367,002 419,430
16 443,091 400,901 467,718 534,534
17 544,000 503,885 587,866 671,846
18 661,235 625,541 729,798 834,054
19 796,470 768,000 896,000 1,024,000
20 951,459 933,509 1,089,094 1,244,678
21 1,128,038 1,124,429 1,311,834 1,499,238
22 1,328,125 1,343,237 1,567,110 1,790,982
23 1,553,718 1,592,525 1,857,946 2,123,366
24 1,806,899 1,875,000 2,187,500 2,500,000
25 2,089,830 2,193,485 2,559,066 2,924,646
26 2,404,755 2,550,917 2,976,070 3,401,222
27 2,754,000 2,950,349 3,442,074 3,933,798
28 3,139,971 3,394,949 3,960,774 4,526,598
29 3,565,158 3,888,000 4,536,000 5,184,000
30 4,032,131 4,432,901 5,171,718 5,910,534
31 4,543,542 5,033,165 5,872,026 6,710,886
32 5,102,125 5,692,421 6,641,158 7,589,894
33 5,710,694 6,414,413 7,483,482 8,552,550
34 6,372,147 7,203,000 8,403,500 9,604,000
35 7,089,462 8,062,157 9,405,850 10,749,542
36 7,865,699 8,995,973 10,495,302 11,994,630
37 8,704,000 10,008,653 11,676,762 13,344,870
38 9,607,587 11,104,517 12,955,270 14,806,022
39 10,579,766 12,288,000 14,336,000 16,384,000
40 11,623,923 13,563,653 15,824,262 18,084,870
41 12,743,526 14,936,141 17,425,498 19,914,854
42 13,942,125 16,410,245 19,145,286 21,880,326
43 15,223,350 17,990,861 20,989,338 23,987,814
44 16,590,915 19,683,000 22,963,500 26,244,000
45 18,048,614 21,491,789 25,073,754 28,655,718
46 19,600,323 23,422,469 27,326,214 31,229,958
47 21,250,000 25,480,397 29,727,130 33,973,862
48 23,059,204 27,671,045 32,282,886 36,894,726
49 25,000,000 30,000,000 35,000,000 40,000,000
50 27,060,804 32,472,965 37,885,126 43,297,286
51 29,246,464 35,095,757 40,945,050 46,794,342
52 31,561,924 37,874,309 44,186,694 50,499,078
53 34,012,224 40,814,669 47,617,114 54,419,558
54 36,602,500 43,923,000 51,243,500 58,564,000
55 39,337,984 47,205,581 55,073,178 62,940,774
56 42,224,004 50,668,805 59,113,606 67,558,406
57 45,265,984 54,319,181 63,372,378 72,425,574
58 48,469,444 58,163,333 67,857,222 77,551,110
59 51,840,000 62,208,000 72,576,000 82,944,000
60 55,383,364 66,460,037 77,536,710 88,613,382
61 59,105,344 70,926,413 82,747,482 94,568,550
62 63,011,844 75,614,213 88,216,582 100,818,950
63 67,108,864 80,530,637 93,952,410 107,374,182
64 71,402,500 85,683,000 99,963,500 114,244,000
65 75,898,944 91,078,733 106,258,522 121,438,310
66 80,604,484 96,725,381 112,846,278 128,967,174
67 85,525,504 102,630,605 119,735,706 136,840,806
68 90,668,484 108,802,181 126,935,878 145,069,574
69 96,040,000 115,248,000 134,456,000 153,664,000
70 101,646,724 121,976,069 142,305,414 162,634,758
71 107,495,424 128,994,509 150,493,594 171,992,678
72 113,592,964 136,311,557 159,030,150 181,748,742
73 119,946,304 143,935,565 167,924,826 191,914,086
74 126,562,500 151,875,000 177,187,500 202,500,000
75 133,448,704 160,138,445 186,828,186 213,517,926
76 140,612,164 168,734,597 196,857,030 224,979,462
77 148,060,224 177,672,269 207,284,314 236,896,358
78 155,800,324 186,960,389 218,120,454 249,280,518
79 163,840,000 196,608,000 229,376,000 262,144,000
80 172,186,884 206,624,261 241,061,638 275,499,014
81 180,848,704 217,018,445 253,188,186 289,357,926
82 189,833,284 227,799,941 265,766,598 303,733,254
83 199,148,544 238,978,253 278,807,962 318,637,670
84 208,802,500 250,563,000 292,323,500 334,084,000
85 218,803,264 262,563,917 306,324,570 350,085,222
86 229,159,044 274,990,853 320,822,662 366,654,470
87 239,878,144 287,853,773 335,829,402 383,805,030
88 250,968,964 301,162,757 351,356,550 401,550,342
89 262,440,000 314,928,000 367,416,000 419,904,000
90 274,299,844 329,159,813 384,019,782 438,879,750
91 286,557,184 343,868,621 401,180,058 458,491,494
92 299,220,804 359,064,965 418,909,126 478,753,286
93 312,299,584 374,759,501 437,219,418 499,679,334
94 325,802,500 390,963,000 456,123,500 521,284,000
95 339,738,624 407,686,349 475,634,074 543,581,798
96 354,117,124 424,940,549 495,763,974 566,587,398
97 368,947,264 442,736,717 516,526,170 590,315,622
98 384,238,404 461,086,085 537,933,766 614,781,446
99 400,000,000 480,000,000 560,000,000 640,000,000
100 416,241,604 499,489,925 582,738,246 665,986,566
101 432,972,864 519,567,437 606,162,010 692,756,582
102 450,203,524 540,244,229 630,284,934 720,325,638
103 467,943,424 561,532,109 655,120,794 748,709,478
104 β€” 583,443,000 680,683,500 777,924,000
105 β€” 605,988,941 706,987,098 807,985,254
106 β€” 629,182,085 734,045,766 838,909,446
107 β€” 653,034,701 761,873,818 870,712,934
108 β€” 677,559,173 790,485,702 903,412,230
109 β€” 702,768,000 819,896,000 937,024,000
110 β€” 728,673,797 850,119,430 971,565,062
111 β€” 755,289,293 881,170,842 1,007,052,390
112 β€” 782,627,333 913,065,222 1,043,503,110
113 β€” 810,700,877 945,817,690 1,080,934,502
114 β€” 839,523,000 979,443,500 1,119,364,000
115 β€” 869,106,893 1,013,958,042 1,158,809,190
116 β€” 899,465,861 1,049,376,838 1,199,287,814
117 β€” 930,613,325 1,085,715,546 1,240,817,766
118 β€” 962,562,821 1,122,989,958 1,283,417,094
119 β€” 995,328,000 1,161,216,000 1,327,104,000
120 β€” 1,028,922,629 1,200,409,734 1,371,896,838
121 β€” 1,063,360,589 1,240,587,354 1,417,814,118
122 β€” 1,098,655,877 1,281,765,190 1,464,874,502
123 β€” 1,134,822,605 1,323,959,706 1,513,096,806
124 β€” β€” 1,367,187,500 1,562,500,000
125 β€” β€” 1,411,465,306 1,613,103,206
126 β€” β€” 1,456,809,990 1,664,925,702
127 β€” β€” 1,503,238,554 1,717,986,918
128 β€” β€” 1,550,768,134 1,772,306,438
129 β€” β€” 1,599,416,000 1,827,904,000
130 β€” β€” 1,649,199,558 1,884,799,494
131 β€” β€” 1,700,136,346 1,943,012,966
132 β€” β€” 1,752,244,038 2,002,564,614
133 β€” β€” 1,805,540,442 2,063,474,790
134 β€” β€” 1,860,043,500 2,125,764,000
135 β€” β€” 1,915,771,290 2,189,452,902
136 β€” β€” 1,972,742,022 2,254,562,310
137 β€” β€” 2,030,974,042 2,321,113,190
138 β€” β€” 2,090,485,830 2,389,126,662
139 β€” β€” 2,151,296,000 2,458,624,000
140 β€” β€” β€” β€”

Map & Leveling Zone Guide

Recommended leveling zones organized by level range. Click any map name to explore further on the homepage map gallery.

Revive Arena Lv. 1 – 8 Starter Current Revive Arena quest/drop map. Green Capillas, Green Capilla Bosses, and Ant Eaters are tuned for the first levels.
Tree of Life 1 Lv. 2 – 13 Forest Green Capillas and Teethors. Good starter follow-up after Revive Arena.
Tree of Life 2 Lv. 6 – 12 Forest Ant Eaters, Nepenthes, and Evil Ant Eaters. Bring antidotes for poison.
Tree of Life 3 Lv. 12 – 18 Forest Poison Teethors, Earth Wolves, Evil Nepenthes, and Flower Spirits. Good early party training.
Sunset Plain Lv. 16 – 30 Plains Bloodpedes, Big Crabs, Glimmer Fish, Flyers, and Bubble Crabs. Smooth solo leveling after early trees.
Flamingor Fields Lv. 6 – 22 Volcanic Low-to-mid fire zone with Ant Eaters, Nepenthes, Fire Demons, Mosquitoes, Bees, Phoenixes, and Evil Mosquitoes.
Devil's Gate Lv. 20 – 38 Dark Evil Mosquitoes, Evil Fire Demons, Hell Cats, Scarecrows, Hell Phoenixes, and Killer Bees.
Demon Lair 1 Lv. 16 – 28 Dungeon Bloodpedes, Glimmer Fish, and Flyers in tight corridors. First dungeon path.
Demon Lair 2 Lv. 25 – 42 Dungeon Flyers, Bubble Crabs, and Leopard Wolves. Better EXP than the first floor.
Outcast City Lv. 19 – 42 Wild Glimmer Fish, Big Crabs, Flyers, Big Flyers, Poisonpedes, Flying Fish, and Leopard Wolves.
Sewer 1 Lv. 36 – 40 Dungeon Lizard Men, Crazy Bandits, and Lycosas. Tight tunnels make escape difficult.
Sewer 2 Lv. 39 – 43 Dungeon Werewolves, Bog Nightmares, and Crazy Werewolves.
Sewer 3 Lv. 42 – 46 Dungeon Appear Ogrewalkers, Deadly Spiders, and Dark Nightmares.
Badlands Lv. 25 – 56 Wild Mixed mid-level field: Big Flyers, Bubble Crabs, Skeletals, Fog Spirits, Mudrapers, and Evil Skeletals.
Tree of Life 4 Lv. 46 – 49 Forest Lizard Bandits, Greater Wolves, and Mad Ogrewalkers. A sharp jump from Life Tree 3.
Tree of Life 5 Lv. 49 – 52 Forest Wanderers and Snake Demons.
Tree of Life 6 Lv. 51 – 54 Forest Thorn Spiders and Sword Spiders.
Tree of Life 7 Lv. 53 – 56 Forest Ice Demons and Magical Demons. Final Life Tree training floor.
Demon Lair 3 Lv. 44 – 64 Dungeon Skeletals, Lizard Miners, and Big Foot.
Demon Lair 4 Lv. 63 – 78 Dungeon Ghost Warriors, Desert Bandits, and Mummies.
Bone Desert Lv. 40 – 72 Desert Skeletals through Bandit Leaders. Broad mid-level desert route.
Evil Lair 1 Lv. 8 – 18 Dungeon Fire Demons, Mosquitoes, and Bees. Early Evil Lair floor.
Evil Lair 2 Lv. 17 – 31 Dungeon Appear Phoenixes, Hell Cats, and Scarecrows.
Evil Lair 3 Lv. 45 – 58 Dungeon Guards, Axewalkers, and River Guardians.
Evil Lair 4 Lv. 67 – 74 Dungeon Eyekickers, Hell Gardeners, and Ghoulthrottlers.
Cursed Abyss Lv. 35 – 58 Abyss Spirit Cats, Killer Bees, Evil Scarecrows, Guards, Axewalkers, Hell Guards, and River Guardians.
Wasteland 1 Lv. 58 – 61 Wild Lizard Miners and Feral Wolves.
Wasteland Lv. 60 – 63 Wild Senior Level Miners and Aurora Lions.
Wasteland 2 Lv. 62 – 65 Wild Big Foot and Ghost Warriors.
Wasteland 3 Lv. 64 – 67 Wild Fire Devils and Dark Giants.
Ashes Pit 1 Lv. 67 – 70 Volcanic Appear Hell Gardeners and River Beasts.
Ashes Pit 2 Lv. 69 – 72 Volcanic Hell Spirits and Stone Giants.
Ashes Pit 3 Lv. 71 – 74 Volcanic Mad Giants and Demon Dragons.
Ashes Pit 4 Lv. 72 – 76 Volcanic Ghoulthrottlers and Black Dragons.
Flame Ruins Lv. 52 – 82 Ruins River Guardians, Hell Guards, Evil Axewalkers, Cyclops, Eyekickers, and Tree Demons.
Burial 1 Lv. 76 – 79 Dungeon Mummies and Evil Mudrapers. Undead enemies β€” use light-element skills for bonus damage.
Burial Ruins Lv. 78 – 81 Dungeon Ancient Mummies and Wicked Spirits.
Burial 2 Lv. 56 – 83 Dungeon River Guardians and Demon Punishers.
Burial 3 Lv. 82 – 85 Dungeon Demon Warriors and Ghouls.
Burial 4 Lv. 84 – 87 Dungeon Crazy Ghouls and Chaos Devils.
Battle Grounds Lv. 50+ PvP Free-for-all PvP arena. No rules. Terrain shifts periodically. Risk losing gear on death.

Reborn System

Transcend mortal limits and be reborn as a legendary hero.

How Reborn Works

When you reach level 104 (the normal cap), you can complete the Reborn Quest from the Spirit Lord in Snow Ridge. Reborn 1 raises the cap to 124; Reborn 2 and 3 raise it to 140. Upon completion:

  • Your character transforms to a reborn appearance (class files Npc011a/b through Npc018a/b)
  • You receive 80 extra unused stat points
  • Level cap increases based on reborn stage: 124 for Reborn 1, 140 for Reborn 2/3
  • A reborn indicator (e.g., "1-") appears before your level text
  • Magical resist values carry forward with an additional reborn bonus
What Resets on Reborn

Be aware of what changes after rebirth:

  • Skills reset to starter Tier I skills only β€” Tier II/III/IV must be re-earned through quest progression
  • Learned skill ranks I and II are preserved but reset to level 1 with 0 exp
  • Your character appearance transforms to the reborn class model
  • EXP formula changes to a steeper reborn curve: 4.8Γ—, 5.6Γ—, then 6.4Γ— level⁴
  • Equipment, pets, inventory, and gold are preserved
  • Quest progress for Tier-unlock quests resets β€” must complete them again

Latest Game Additions

New and recently updated systems available in the current server build.

Block Event

Break event blocks for rewards while avoiding danger. The explosion effect now happens instantly at the same moment the block breaks, so react quickly and watch the event area closely.

Revive Arena Updates

Revive Arena quest and drop content now uses the dedicated Revive Arena map reference. Use map 112 for current Revive Arena event and drop objectives.

Gem & Diamond Converter

Gem conversion uses live database item definitions for gems and diamond variants. Converted items keep their proper item IDs, icons, names, and stats.

Level 12 Skills

Reborn characters can push trained skills to level 12. Level 12 improves skill amount, duration, and targeting based on the server skill tables.

Marriage Titles

Married characters can display spouse-based Husband/Wife titles using the actual spouse character name. Marriage also supports Couple Skill, wedding envelopes, and home services.

Market Hover Details

Market item and seller information is shown in a hover popup, keeping the board clean while still exposing the details needed before buying.

Server Events & Progression Systems

Major server-side systems available through NPCs, event items, special maps, and timed competitions.

Apprentice & Master

A level 50+ master can recruit an apprentice below level 50 while in a two-player team led by the recruiter. Masters can have up to 4 apprentices. Apprentices receive a Stride Wing, both players receive titles, and masters gain Fame/Contribution through the system. Weekly and monthly ranking rewards grant special titles and EXP.

Kung Fu Competition

Earn Kung Fu points from PvP victories in competition maps such as Battle Grounds and Revive Arena. Participants must be level 20+. Points reset weekly, repeated same-day opponents give reduced points, and the top 10 can claim gold and title rewards every Sunday after 1:00 PM.

Marriage System

Marriage requires a two-player male/female team, strong friendship, and at least 1,000,000 gold for the wedding. Married players can gain spouse titles, learn Couple Skill, draw wedding envelopes, use home services, and manage divorce through the marriage NPC.

Dragon Ball Event

The Dragon Ball event runs in weekly rounds from Friday 6 PM. Find all 7 Dragon Balls across dangerous maps, then return to make one wish: player power, Dragon Ball title, or pet power. Only one wish can be claimed per round.

Mythwar Jackpot Lottery

Lottery tickets are sold on Sunday, Tuesday, and Thursday from 10 AM to 12 PM. Tickets cost 500 gold. Open a ticket to roll emotion cards, then return to Awader to claim any pending prize such as gold, gems, fruit, stardust, or rare pets.

Prison & Wanted System

Excessive PK in non-PvP maps raises PK kills, PK points, and Evil Index. Passing the kill limit sends the player to prison. Wanted players can be captured by players carrying Wanted Scrolls for bounty gold and EXP. Prison raids can free jailed players, but both rescuer and target become wanted.

Gold Survival

Gold Survival is a 20-round monster challenge. Each round accumulates gold and grants potion prizes, with a special Survival EXP Scroll reward around round 10. Custom battle scenes may override the monster lineup while preserving the reward flow.

Guild Services & Guild War

Guild NPCs provide guild menus, services, quests, porters, and guild war battleground access. Guild war flags and battleground actions support team-based PvP objectives for organized guild competition.

Seasonal Events

The server includes event hooks for Demon Lair, Woodlingor invasion, Hurricane spawns, Spring Event fights, mining monster encounters, seal scroll hunts, and other NPC-driven challenge systems. Watch event NPCs and announcements for active content.

Block Event

Break special event blocks to trigger rewards and effects. Block break effects now resolve immediately, including the explosion visual, with no delayed detonation after the block disappears.

Skill System

Master skills through combat practice and quest unlocks to become a formidable force.

Tier I

Starter skills available at character creation. Basic but essential. These are the only skills available after Reborn until you re-earn higher tiers.

Tier II

Unlocked through the first Skill Unlock quest at ~level 20. More powerful versions of Tier I skills with additional effects.

Tier III

Unlocked through advanced skill quests at ~level 50. Significantly stronger skills that define your class role in parties.

Tier IV

The ultimate skill tier unlocked at ~level 80. Devastating power that separates casual players from true masters.

Skill Leveling

Skills gain experience (proficiency) each time you use them in combat. Higher skill levels increase damage, healing, duration, and reduce MP cost. Skills have a maximum level of 12.

Non-reborn characters can train skills up to level 10. Reborn characters can train up to level 12. Skill EXP thresholds increase sharply at higher levels.

Skill Types

Physical: Single-target melee attacks. High damage, no MP cost.
Magic (Single): Single-target spells. Strong damage, costs MP.
Magic (AoE): Multi-target spells. Lower per-target damage, high MP cost.
Buff/Debuff: Status effects β€” heal, shield, curse, silence. Essential for party play.
Passive: Always-active bonuses to stats or combat modifiers.

Skill EXP Table

Experience thresholds required for each skill level.

Skill Level EXP Required Difficulty
Level 1 0 Easy
Level 2 60 Easy
Level 3 130 Moderate
Level 4 312 Moderate
Level 5 690 Moderate
Level 6 1,372 Medium
Level 7 2,490 Medium
Level 8 4,200 Hard
Level 9 6,682 Hard
Level 10 10,140 Very Hard
Level 11 14,802 Very Hard
Level 12 19,800 Very Hard

Skill Rank Colors

Your skill rank color is determined by the sum of all your skill levels. Higher rank = more powerful player. The rank color is visible above your character name.

Rank Color Min Total Skill Levels Description
White 0+ Starting rank. All new characters begin here. Focus on learning basic skills.
Red 32+ Beginner rank. You've started training your skills. Keep practicing!
Orange 64+ Intermediate rank. Several skills reaching level 3-4. Getting competent.
Yellow 96+ Advanced beginner. Skills are becoming reliable in combat. Noticeable improvement.
Green 128+ Skilled adventurer. Most skills at level 5+. You're competitive in parties.
Light Blue 160+ Expert rank. High skill levels across the board. Respected by other players.
Dark Blue 176+ Master rank. Near-maxed skills. Very few players reach this level.
Purple 192+ Grand Master. Almost all skills at maximum. Elite status.
Black 208+ Legendary. All skills at maximum level. The pinnacle of skill mastery.

Pet System

Capture, train, and fight alongside monster companions. Visit the Pet List for a complete database of all pets.

  • Capture Pets are captured during battle by using the Capture command when an enemy monster is at low HP. Lower HP = higher capture chance. Some rare pets can only be found in specific maps.
  • Stats Pets have HP, MP, Attack, and Speed stats that can be allocated using stat points earned on level-up. Growth rate determines how much each stat point is worth.
  • Growth Each pet has a hidden Growth Rate (visible in the pet status screen). Higher growth = more stats per point. Growth ranges from 0.5 (poor) to 3.0+ (legendary). The Growth button on the pet status UI shows detailed growth information.
  • Skills Pets can learn up to 8 skills. Skills are gained through battle experience or special skill books. The Skill button on the pet status UI shows all learned pet skills.
  • Loyalty Pet loyalty increases when you feed them, fight alongside them, and keep them healthy. High loyalty improves pet performance in battle. Low loyalty can cause pets to disobey commands.
  • Intimacy Intimacy is a deep bond stat that increases over long periods of companionship. High intimacy unlocks special pet abilities and improves their combat effectiveness.
  • Evolution Some pets can evolve into more powerful forms when they reach certain level thresholds. Evolved pets gain new skills and improved base stats.
  • Follow Active pets follow you on the map as a visible companion. You can have one pet following at a time. The pet appears next to your character as you walk around.
Pet Stats

HP: Health points β€” more HP means survivability.
MP: Magic points for skill use.
Attack: Physical damage output.
Speed: Determines turn order in combat. Faster pets act first.

Growth Rating

Poor (0.5–1.0): Low stat gains per point.
Average (1.0–1.5): Standard stat gains.
Good (1.5–2.0): Above-average potential.
Excellent (2.0–2.5): Highly sought after.
Legendary (2.5+): Extremely rare. Best-in-class.

Pet Skills

Pets can learn up to 8 skills. Skills are gained through battle experience. Use the Skill button on the pet status screen to view and manage pet skills. Higher-level pets learn more powerful abilities.

Pet Crystals & Life Span Items

Use special pet items to improve pet resistances, intimacy, and life span.

Magical Crystals

Magical Crystal items roll two random resistance or combat modifier stats for your active pet. Crystal tiers require higher pet levels and reborn stages. Higher-tier crystals can roll stronger values and also mark lower tiers as applied so weaker crystals cannot be stacked afterward.

Magical Stone Saving

If you have a Magical Stone, a crystal roll can be saved instead of immediately applied. Saved stones store the rolled stats with a bonus and can later be used on an active pet, as long as the source crystal tier has not already been applied.

Phoenix Stone

Phoenix Stone restores 500 Life Span to the target or active pet. Use it when a pet's life span has dropped but the pet does not need a full revival.

Super Phoenix Stone

Super Phoenix Stone revives the target or active pet, restores life span to maximum, updates combat stats, and refills HP/MP. It is the strongest life span recovery item.

Equipment Guide

Gear up with weapons, armor, and accessories to maximize your combat potential.

Weapon
Slot 0

Your primary weapon. Determines base physical attack damage. Higher enhancement levels add hitRate, criticalRate, criticalDamage, berserkRate, and berserkDamage bonuses.

Head
Slot 1

Helms and headgear. Provides defense and magical resistance bonuses. Enhanced helms gain additional resist-only bonuses.

Armour
Slot 2

Body armor. The primary source of physical defense. Enhanced armour gains resist-only bonuses that reduce elemental and status damage.

Shoes
Slot 3

Footwear that affects movement and combat speed. Enhanced shoes gain dodgeRate or speed bonuses.

Necklace
Slot 4

Accessory slot. Provides various stat bonuses. No level, race, or gender requirement β€” equippable by anyone.

Bracelet
Slot 5

Accessory slot. Additional stat bonuses and resistances. No level, race, or gender requirement.

Ring
Slot 6

Accessory slot. Boosts specific combat stats. No level, race, or gender requirement.

Equipment Enhancement

Upgrade equipment from +1 through +13 for massive stat boosts and recycle old gear into materials.

Enhancement Levels

Equipment can be enhanced from +1 to +13. Each level adds bonuses specific to the equipment slot:

  • Weapons: hitRate, criticalRate, criticalDamage, berserkRate, berserkDamage
  • Armour & Helms: Resist-only bonuses (magic dark/light/water/fire, physical, etc.)
  • Shoes: dodgeRate or speed bonuses
Special Equipment

Rare named items drop from events and invasions with built-in bonuses that stack with enhancement:

  • Diadem of Serenity β€” Legendary headgear with high resist bonuses
  • Heavenly Armor β€” Top-tier body armor with exceptional defense
  • Ordain Warden β€” Unique weapon with special combat modifiers

These items preserve their base stats/resists and only receive slot-specific enhancement bonuses on top.

Equipment Splitting

Disassemble modified gear at the Demon Square Enchanter to recover materials for future refining.

What It Does

Equipment Splitting turns attributed equipment back into white gear without added attributes and returns recyclable materials. Eligible equipment includes weapons, helmets, armour, and shoes that already have added attributes, gems, refine/identify flags, or attribute-forged stats.

Required Item

You need a Stone of Rainbow for each split. A Stone of Rainbow Bag can be opened to receive 10 Stones of Rainbow. Take the gear and stone to the Enchanter in Demon Square.

How To Split
  • Find Enchanter in Demon Square.
  • Open the NPC give interface.
  • Put the attributed equipment in the first slot.
  • Put one Stone of Rainbow in the second slot.
  • Confirm to receive the cleaned gear and materials.
Rewards

Successful splitting returns the same equipment as white gear, plus one same-level ore and one random same-level gem from the server item database. The recovered ore and gem can be used again for forging, refining, and gear improvement.

Crafting & Economy Tools

Extra server systems for gathering, storing, converting, and shopping with items.

Comet Shovel Mining

Use a Comet Shovel in Desert City Mine or Demon Square Mine to dig for +1 gems. Each tile can only be dug once until you move. Successful digs place the gem directly into your Gem Sack.

Gem Sacks

Gem Sacks store mined gems outside normal inventory stacks. Sack sizes include 60, 100, 200, 300, and 600 slots. Use the sack to view stored gem types and withdraw gems when you need them.

Gem Crafting & Conversion

Gem crafting NPCs can combine and process gems. Some gem converter services transform compatible gems into diamond variants using real database item mappings, so each item keeps its correct icon and stats.

Limited-Use Shops

Some usable items can open a private shop. These items track remaining uses; each use opens the configured shop and decreases the counter until the item expires.

Beast Radar

Beast Radar style items can point players toward special monster or event targets. Follow the map and coordinate hints to locate the assigned target before the item runs out of uses.

Monster Repel

Repel items such as Devil's Tears can temporarily prevent random monster and event encounters on normal maps, helping players travel or complete errands safely.

Diamond Conversion

Gem and diamond conversion uses the server item database, so each output keeps the correct item asset and item behavior. Use the converter NPC when you want database-backed diamond variants rather than generic placeholders.

Correct Item Icons

Recent item-data updates resolve placeholder and repeated icons in UI views. Item displays now rely on each item ID's correct database asset wherever possible.

Quest Chains

Major quest chains that drive your progression. For a full quest database, visit the Quest Help page.

Newbie Questline
Welcome Guide / Newbie Guide Woodlingor Lv. 1 – 15

Your first quest chain. Learn the basics of combat, navigation, skills, and equipment. Rewards include starter gear, gold, and experience. This questline is single-use β€” once completed, it cannot be repeated.

Rewards: Starter equipment, gold, EXP, skill unlocks
Soulstone Quest Chain
Elder of Night Various (Devil's Gate β†’ Woodlingor β†’ Demon Lairs β†’ Fog Jungle β†’ Ashes Pits β†’ Flame Ruins β†’ Snow Ridge) Lv. 40 – 100

A long, multi-stage quest chain that sends you across the world collecting powerful Soulstones. Each stage requires visiting different maps and defeating increasingly powerful enemies. The Fire Soulstone quest uses a scroll to Fog Jungle.

Rewards: Soulstones, massive EXP, rare equipment, title unlocks
Skill Unlock Quests
Skill Mentor / Skill Trainer Woodlingor Skill Center / Demon Square Lv. 20 – 80

Progressive skill quests that unlock higher skill tiers (II, III, IV). Player skills start at Tier I only β€” higher tiers must be earned through quest progression. Each tier requires completing specific tasks and reaching certain levels.

Rewards: Skill tier II/III/IV unlocks, skill books
Reborn Quest
Spirit Lord / Elder of Faith Snow Ridge Lv. 104

The ultimate quest for max-level characters. Upon completion, your character is reborn with a transformed appearance (Npc011a/b through Npc018a/b depending on class/gender), 80 extra unused stat points, and a raised level cap of 124. Skills reset to starter Tier I only β€” higher tiers must be re-earned through quest progression. Magical resist values carry forward with a reborn bonus.

Rewards: Reborn transformation, +80 stat points, level cap 124, resist carry-over with bonus
Talent Point Quest
Talent Tutor Woodlingor Lv. 30+

Earn additional talent points to customize your character build beyond the standard stat allocation. Talent points provide permanent bonuses.

Rewards: Talent points, stat customization
Town Exploration Quests
Various Town NPCs Woodlingor, Blython, Demon Square, Desert City Lv. 5 – 30

Explore each major city by visiting key NPCs and landmarks. These quests teach you about the shops, services, and facilities available in each town.

Rewards: EXP, gold, town knowledge
Woodlingor Invasion
Defender Woodlingor / Blython Lv. 20+

Defend the cities against waves of invading monsters. Equipment rewards use real database gear (Head, Armour, Weapon, Shoes) from +1 through +10 with slot-specific bonuses. Special items like Diadem of Serenity, Heavenly Armor, and Ordain Warden can drop.

Rewards: Enhanced equipment (+1 to +10), special named gear, EXP, gold

Combat System

Deep turn-based combat with charge bars, elements, combos, and strategic positioning.

  • Turn Based Combat is turn-based with a charge bar system. Each unit has a charge speed that determines how quickly they can act. Faster units attack more often.
  • Actions Available actions: Physical Attack (single target), Magic Attack (single or multi-target), Defend, Use Item, Flee, and Switch Pet. Action choice is critical for survival.
  • Elements Four magical elements exist: Dark, Light, Water, and Fire. Each element has strengths and weaknesses. Use the right element against enemy weaknesses for bonus damage.
  • Status Status effects include: Virus (damage over time), Chaos (random actions), Stone (cannot act), Sleep (skip turns), and Weakness (reduced stats). Status resist values determine your protection.
  • Combo Some attacks can trigger combo hits (double attack, berserk). Berserk rate and berserk damage increase the chance and power of these bonus hits.
  • Protect Tank-type characters can protect weaker allies by intercepting attacks aimed at them. The protect chance is based on the protector's stats.
  • Feedback Magic and physical feedback reflect a portion of damage back to the attacker. Build feedback stats to punish aggressive enemies.
  • Flee Fleeing combat is not always guaranteed. Higher speed improves flee chance. Boss fights may prevent fleeing entirely.
Elemental System

Four magical elements affect combat damage:

  • Fire β€” Strong against nature-based enemies
  • Water β€” Strong against fire-based enemies
  • Light β€” Strong against undead and dark creatures
  • Dark β€” Strong against light-aligned foes

Build magical resist values (magic_dark, magic_light, magic_water, magic_fire) to reduce incoming elemental damage.

Status Resistances

Status effects and their resist stats:

  • Virus β€” Damage over time. Build virus resist.
  • Chaos β€” Random uncontrollable actions. Build chaos resist.
  • Stone β€” Completely unable to act. Build stone resist.
  • Sleep β€” Skip turns until attacked. Build sleep resist.
  • Weakness β€” Reduced stats temporarily. Build week resist.
  • Physical β€” Reduces all physical damage taken.

Teams & Parties

Team up with other players to tackle dungeons, bosses, and PvP content.

  • Creating Create a team by clicking the Team button and selecting Create Group. You become the team leader with full control over invites and settings.
  • Joining Request to join a team by clicking the Team button on another player. The team leader must approve your request. Maximum team size is 5 players.
  • Benefits Team members share EXP from kills (distributed by contribution). Team combat allows coordinated strategies β€” healers, tanks, and DPS working together. Team chat is private.
  • Leader The team leader controls invitations, kick decisions, and loot distribution. A leader icon appears next to their name. If the leader leaves, the team disbands.
  • Following Team members follow the leader automatically on the map. A follow icon appears next to follower names. This makes traveling through dangerous zones much safer.

Friend System

Build your social network in the world of Myth War.

  • Adding Add friends by searching their name or clicking Add Friend on their character. The other player must accept your friend request.
  • List Your friend list shows all added friends with their online/offline status, level, class, and guild. Stay connected with your allies.
  • Types Friends can be categorized into different groups for organization. Normal friends, close friends, and blocked players are tracked separately.
  • Benefits Friends can easily find each other for teaming, trading, and chatting. Amity points increase with interaction, unlocking special friend bonuses.

Title System

Earn and display prestigious titles above your character name.

  • Earning Titles are earned through quest completion, achievements, PvP victories, and special events. Each title provides a visual distinction above your character name.
  • Equipping Equip a title from the Title List in your character menu. Only one title can be active at a time. You can hide your title if you prefer anonymity.
  • Types Title types include: Quest titles (earned through story progression), Achievement titles (earned through gameplay milestones), PvP titles (earned through combat rankings), and Event titles (earned during special server events).
  • Display Your active title appears above your character name, visible to all players. Rare titles are a mark of prestige and dedication.

Trading & Economy

Buy, sell, and trade your way to wealth in the Myth War economy.

  • Player Trade Trade with other players by right-clicking their character and selecting Trade. Both players must agree. You can trade up to 3 items and gold simultaneously.
  • Npc Shops NPC shops in every city sell basic equipment, potions, and supplies. Prices vary by item quality. Sell unwanted items for gold.
  • Bank The MW Bank stores your gold safely. Deposit gold to prevent loss on death. Bank branches exist in every major city. Maximum gold storage: 999,999,999,999.
  • Trading Zone The Trading Zone in each major city is the hub for player commerce. Set up a shop or browse others' wares. Best place to find rare items.
  • Popshop Player-run shops (Pop Shops) let you sell items while AFK. Set your prices and other players can buy directly from your shop.
  • Market Board The Market Board shows listed goods in a compact board view. Hover over an item to open the seller and item-detail popup instead of reading long inline text.

Leveling Tips by Level Range

Quick reference for the fastest way to level at each stage of the game.

Level 1 – 10

Complete the Newbie Questline and fight in Revive Arena, Tree of Life 1, Tree of Life 2, or Evil Lair 1. Revive Arena is map ID 3 for normal leveling.

Level 10 – 20

Move through Tree of Life 1-3, Sunset Plain, Flamingor Fields, Demon Lair 1, and Evil Lair 2. Capture a pet early.

Level 20 – 35

Use Sunset Plain, Outcast City, Devil's Gate, Demon Lair 2, and Cursed Abyss. Start Skill Unlock quests and form teams for dungeon routes.

Level 35 – 50

Sewers 1-3, Badlands, Cursed Abyss, Demon Lair 3, Evil Lair 3, and Life Tree 4 are the main midgame routes. Upgrade equipment before pushing higher maps.

Level 50 – 70

Life Tree 5-7, Bone Desert, Wasteland maps, Demon Lair 4, Ashes Pit 1-2, Evil Lair 4, Flame Ruins, and Burial 2 cover most of this range.

Level 70 – 90

Ashes Pit 3-4, Burial 1-4, Flame Ruins, and high Wasteland/Bone Desert routes are the strongest late pre-reborn leveling areas. Team play is recommended.

Level 90 – 104

Use the highest available late-game routes, repeat strong quest chains, and prepare for Reborn. Current public monster map data mostly tops out around the Burial/Flame Ruins/Ashes Pit range.

Level Reborn 1+

After reborn, you restart with transformed appearance and +80 bonus stats. Skills reset to Tier I β€” prioritize re-earning Tier II/III through quests. EXP curve is steeper (4.8x formula) but the level cap extends to 124.

Keyboard Shortcuts & UI Guide

Essential keyboard shortcuts and UI tips for efficient gameplay.

Navigation
  • Arrow Keys β€” Move your character on the map
  • Mouse Click β€” Click to walk to a location / interact with NPCs
  • M β€” Toggle minimap
  • Tab β€” Cycle through nearby NPCs/players
UI Windows
  • C β€” Character status window
  • I β€” Inventory / items
  • S β€” Skill window
  • P β€” Pet status window
  • F β€” Friend list
  • T β€” Team / party window
  • Q β€” Quest log
  • E β€” Equipment window
Combat
  • 1-9 β€” Quick-select skills from your skill bar
  • A β€” Auto-attack (physical attack)
  • D β€” Defend
  • R β€” Flee from battle
Chat
  • Enter β€” Open chat input / send message
  • /w name β€” Whisper to a player
  • /team β€” Team chat
  • /guild β€” Guild chat